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Version Change log
MAME 0.285 Jan 30, 2026 MAME Testers Bugs Fixed:
05191: [Save/Restore] (megadriv.cpp) megadriv [evander,wboymw]: EEPROM data is not saved. (Ryan Holtz)
05580: [DIP/Input] (royalmah.cpp) cafetime: DIP switch settings are incorrect. (kamilz)
05785: [DIP/Input] (cabal.cpp) cabal and clones (except cabalbl): Coins don’t work when Demo Sound DIP switch is off. (AJR)
05800: [Sound] (megadriv.cpp) genesis / megadriv / megadrij [microm96] [microm96a] [micromm]: Incorrect horn sound. (Aaron Giles)
05875: [Misc.] (magictg.cpp) magictg: AddressSanitizer: Buffer overrun in ZR36120 emulation. (Robbbert)
06166: [Sound] (megadriv.cpp) megadriv [batman]: Bad emulated sound effects when hitting enemies. (Aaron Giles)
06740: [Sound] (dec0.cpp) slyspy, bouldash: Sound randomly speeds up and eventually stops working. (Aaron Giles)
06789: [Graphics] (namconb1.cpp) vshoot: Black screen after winning first match. (O. Galibert)
06930: [Sound] (dec0.cpp) robocop, robocopu, robocopw: The sound effect of the van’s back door cuts off suddenly. (Aaron Giles)
07023: [Misc.] (megadriv.cpp) megadriv [fatfury, fatfuryu]: Description is incomplete. (ArcadeShadow)
07052: [Gameplay] (mac128.cpp) macplus [bdrkcast]: Mac Plus interrupt timing is incorrect. (Lord Nightmare)
07161: [Sound] (dec0.cpp) baddudes: Missing sound in stage 3 boss transformation. (Aaron Giles)
07193: [Documentation] (megadriv.cpp) megadriv [jellyboy]: Release year is incomplete. (ArcadeShadow)
07303: [Media Support] (coco3.cpp) coco3 [tharogad]: The Castle of Tharogad game cartridge does not run. (AJR)
07389: [Sound] (williams.cpp) inferno: DAC sound is incorrect. (Ivan Vangelista)
07767: [Documentation] (megadriv.cpp) [megadriv] tecmowc, tecmow92: These are regional variants of the same game. (ArcadeShadow)
07831: [Sound] (gaelco3d.cpp) surfplnt, surfplnt40, speedup: Sound has repeating distortion/crackling. (Ivan Vangelista)
07849: [DIP/Input] (taitosj.cpp) sfposeid: Identified bonus life and infinite lives DIP switch settings. (jkburks)
07856: [C
MAME 0.284 Dec 31, 2025 MAME Testers bugs fixed:
02411: [Graphics] (taito/taito_f2.cpp) cameltryj: Glitches are visible on the stage select screen. (dink)
08883: [Crash/Freeze] (konami/xmen.cpp) xmen and clones: The game can freeze after changing settings. (Dirk Best)
09287: [Graphics] (sega/model2.cpp) vcop2: Shot enemies and burning cars flash magenta instead of white. (Matthew Daniels)
09292: [Sound] (namco/namcos10.cpp) g13jnr: The emulator may crash processing sound. (O. Galibert)
09300: [DIP/Input] (pacman/pacman.cpp) newpuc2, newpuc2b: Bonus life settings are labelled incorrectly. (UnclePetros)
09310: [Sound] (pc/ibmpcjr.cpp) ibmpcjr: The SN76496 produces an audible buzz after starting the system. (AJR)
09313: [Sound] (sega/model2.cpp) vcop2: Music does not play in the beginner stage. (Matthew Daniels)
09315: [Sound] (taito/superchs.cpp) superchs and clones: Some sound effects do not play. (hap)
09316: [Sound] (pc/ct486.cpp) ct486 with sb16_lle: Sound eventually stops working properly in Wolfenstein 3D. (Angelo Salese)
09323: [Documentation] (misc/unkhorse.cpp) unkhorse: The game title is actually Derby Derby. (QtQ)
09326: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Tilemap graphics appear to be cropped. (hap)
09327: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Some sprites are not visible. (motomachi16)
09328: [Sound] (nichibutsu/armedf.cpp) terraf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
09329: [Sound] (nichibutsu/armedf.cpp) armedf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
09331: [Graphics] (konami/finalizr.cpp) finalizr: The screen image is cropped incorrectly. (hap)
09332: [DIP/Input] (konami/finalizr.cpp) finalizr: The screen orientation DIP switch settings are reversed. (hap)
09333: [Gameplay] (dataeast/dec8.cpp) ghostb and clones, meikyuh and clone: Most sprites are missing in stage 2. (hap)
09339: [Crash/Freeze] (esprit/esp250c.cpp) esp250c: The emulator may crash when updating the screen. (Dirk Best)
MAME 0.283 Nov 28, 2025 MAME Testers bugs fixed:
[DIP/Input] (apple/apple2.cpp) apple2, apple2p: The shift key state is inverted with the shift key mod. (arekkusu42)
[Crash/Freeze] (bfm/bfm_sc5sw.cpp) All games in bfm/bfm_sc5sw and bfm/bfm_ad5sw: Emulator crashes on start. (Angelo Salese)
[Gameplay] (seta/seta2.cpp) funcube, funcube2, funcube3, funcube4, funcube5: Games fail to boot. (Angelo Salese)
[DIP/Input] (capcom/cps1.cpp) ffight: The undocumented third button is no longer available. (Vas Crabb)
[Graphics] (sega/mdconsole.cpp) megadriv [comix,goldnax3], genesis [comixu,sharrier,vecman]: Bad graphics. (Angelo Salese)
[DIP/Input] (taito/bublbobl.cpp) tokio, tokiou, tokioo: The highest lives setting is labelled incorrectly. (hap)
MAME 0.282 Oct 31, 2025 MAME Testers bugs fixed:
[DIP/Input] (technos/shadfrce.cpp) shadfrce, shadfrcejv2, shadfrcej: Settings do not match the manual. (sjy96525)
[Crash/Freeze] (sega/model2.cpp) vf2o, overrev, sgt24h: Emulated program crashes during work RAM test. (Matthew Daniels)
[Media Support] (altos/altos5.cpp) altos5: Errors reading files from floppy disks. (AJR)
[DIP/Input] (technos/shadfrce.cpp) shadfrce, shadfrcej: The world and Japanese versions only use three buttons. (sjy96525)
[Gameplay] (sega/model2.cpp) vcop2: Physics and collisions behave incorrectly. (Matthew Daniels)
[Graphics] (namco/namcos22.cpp) ridgerac: Severe graphical glitches are visible on ARM systems. (seleuco)
[Crash/Freeze] (misc/norautp.cpp) fastdrwp: Initial NVRAM data does not match NVRAM size. (Roberto Fresca)
[Core] (tvgames/xavix.cpp) Some games in xavix.cpp: Games fail to boot due to memory or EEPROM errors. (David Haywood)
MAME 0.274 Jan 31, 2025 MAME Testers bugs fixed:
03083: [Sound] (namco/baraduke.cpp) aliensec, baraduke: A workaround is used to play some sounds. (hap)
03099: [Debugger] (cinematronics/cinemat.cpp) All games in cinemat.cpp: Watchdog reset is triggered by the debugger. (hap)
03202: [Compiling] (atari/irobot.cpp) Code can’t be compiled with DISASSEMBLE_MB_ROM set to 1. (hap)
04901: [Flip Screen/Cocktail] (konami/battlnts.cpp) battlnts and clones: Sprites are not flipped when screen is flipped. (hap)
04902: [Flip Screen/Cocktail] (konami/bladestl.cpp) bladestl and clones: Sprites are not flipped when screen is flipped. (hap)
05604: [Speed] (cvs/cvs.cpp) hunchbak, hunchbaka: The game incorrectly slows down at various points. (hap)
05607: [Sound] (dataeast/kchamp.cpp) karatedo, kchamp: Speech samples play too slowly. (hap)
05724: [Graphics] (konami/contra.cpp) contra and clones: The second player’s death animation in 3D stages is flipped. (hap)
05865: [Misc.] (irem/m92.cpp) nbbatman2bl: Video reads out-of-bounds tiles. (hap)
05962: [Sound] (misc/gotcha.cpp) gotcha: Music stops playing during gameplay. (darq)
06511: [Graphics] (konami/bladestl.cpp) bladestl: The Zamboni is not drawn correctly when partially visible on the right. (hap)
06752: [Known Issues/To-Do's] (dataeast/dec8.cpp) csilver: The first coin slot has no option for one credit per coin. (hap)
06945: [Sound] (capcom/srumbler.cpp) srumbler, srumbler2, srumbler3, rushcrsh: Background sound is out-of-sync. (hap)
07016: [Crash/Freeze] (cvs/galaxia.cpp) astrowar: The game resets at the start of the fifth stage. (AJR)
07133: [Graphics] (cvs/cvs.cpp) cosmos: The game title is invisible on first start. (hap)
07888: [Crash/Freeze] (cinematronics/cinemat.cpp) warrior: The screen is not drawn with software rendering. (hap)
08360: [Sound] (sega/system1.cpp) wbml and clones: Sound balance is incorrect. (sasuke)
08461: [DIP/Input] (subsino/subsino2.cpp) qbeebing: The “change” button is missing. (Cristiano-MDQ)
08483: [Misc.] all amiga/ar
MAME 0.272 Nov 30, 2024 The end of the year is almost upon us, but before that happens, make sure you try MAME 0.272! We’re very happy to announce that the early SNK game Tangram Q is now supported. This game was never widespread, and working examples are rarer than ever. MAME now gives you the unprecedented opportunity to experience this piece of gaming history. Another obscure system that’s starting to take shape is the Estonian EKTA Juku. This 8-bit educational computer was powered by a Soviet 8080 clone and ran the CP/M-derived EKDOS operating system.
The French Thomson computers have been receiving some attention lately, and software compatibility is starting to improve. Progress on the NEC PC-98 family is still coming along nicely. Our CD-ROM drive emulation has been getting better, which has a positive impact on numerous computers as well as game systems. The Epoch Super Cassette vision also got some nice fixes this month.
Numerous reported issues were fixed in this release, including some long-standing issues that had eluded developers for years. There are lots of new working bootleg arcade games to try out. Several TV games have been promoted to working this month, too.
MAME 0.271 Oct 31, 2024 MAME Testers bugs fixed:
[Save/Restore] (snk/ngp.cpp) ngp, ngpc: The real-time needs to be set on every start. (Wilbert Pol)
[Known Issues/To-Do's] (namco/namcos12.cpp) kartduel, kartduelj: The emulated game periodically freezes. (smf)
[Crash/Freeze] (namco/namcos23.cpp) raceon: The emulator hangs after the game runs its self-test. (Ryan Holtz)
[Crash/Freeze] (tangerine/microtan.cpp) mt65: The emulator crashes when loading tapes. (Nigel Barnes)
[Crash/Freeze] (homelab/homelab.cpp) homelab2: The emulator crashes when running loaded HTP format software. (hap)
[Core] (cantab/jupace.cpp) jupace: Cassettes record the sound output rather than the intended data output. (pgimeno)
[Crash/Freeze] (sigma/sigmab98.cpp) All games using the sammymdl BIOS set except tdoboon: Hopper output is inverted. (hap)
[Crash/Freeze] (nmk/nmk16.cpp) cactus: The emulator crashes on start. (hap)
[Crash/Freeze] (pinball/wpc_s.cpp) corv_la1, corv_lx2, jm_05r, nf_08x, nf_10f: The DCS ROM is configured incorrectly. (hap)
MAME 0.270 Sep 25, 2024 MAME Testers bugs fixed:
07470: [Graphics] (funtech/supracan.cpp) supracan [speedyd]: speedyd: The ground layer is not drawn. (Angelo Salese)
08789: [Interface] MAME may miss keys released while switching between windowed and full screen modes. (hap)
08900: [Crash/Freeze] (tangerine/oric.cpp) oric1, telstrat, orica, prav8d, prav8dd: Emulator crashes with disks mounted. (AJR)
08903: [Graphics] (trs/coco3.cpp) coco3: The rightmost column of the display not visible. (Tim Lindner)
08907: [Crash/Freeze] (sony/smc777.cpp) smc777: Emulator crashes with D88-format disk images mounted. (AJR)
08910: [Color/Palette] (nmk/nmk16.cpp) hachamf: Incorrect colors on the otter in the title screen animation. (hap)
08915: [Media Support] Any system that quickloads COM files: Error messages shown in failure cases are unhelpful. (Robbbert)
MAME 0.269 Aug 29, 2024 MAME Testers bugs fixed:
08902: [Gameplay] (casio/pv1000.cpp) pv1000: Running any game causes the emulated system to crash. (lidnariq)
MAME 0.268 Jul 31, 2024 MAME Testers bugs fixed:
[DIP/Input] DIP switches and machine configuration menus do not refresh conditional setting correctly. (Vas Crabb)
[Sound] (nichibutsu/terracre.cpp) terracren: Bass channel in background music is inaudible. (Lord Nightmare)
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