| Version | Change log |
| Unity 6000.3.7f1 Feb 6, 2026 |
Changes: uGUI: Rename uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)". (UUM-132153) Fixes: 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. (UUM-127937) Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload. (UUM-129424) Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor. (UUM-132540) Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene. (UUM-115091) Documentation: Fixed links to the Create a Profiler module page. DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available. (UUM-89085) DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892) Editor: Added root labels to all memory allocations requested by navigation and pathfinding (com.unity.module.ai). (UUM-126905) Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load. (UUM-132175) Editor: Added version information to UnityCrashHandler executable. (UUM-132574) Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout. (UUM-131954) Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds. (UUM-116130) Editor: Fixed add Columns from SearchWindow. (UUM-132150) Editor: Fixed crash reporting symbol upload authentication to use TryLogin() and direct access token validation instead of unreliable LoggedIn() status check. (ULO-8719) Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles. (UUM-132551) Editor: Fixed hang when loading/unloading asset bundles cancel |
| Unity 6000.3.6f1 Jan 30, 2026 |
Fixes: Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941) Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747) Editor: Fixed BIDI wrapping overflow. (UUM-128666) Editor: Fixed null exception in Text when using multi-threading. (UUM-132168) Editor: Fixed | UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716) Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719) Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458) Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289) UI Toolkit: Fixed sprite loading. (UUM-131361) Package changes in 6000.3.6f1 Packages updated: com.unity.animation.rigging: 1.4.0 to 1.4.1 com.unity.inputsystem: 1.17.0 to 1.18.0 com.unity.performance.profile-analyzer: 1.2.4 to 1.3.1 com.unity.services.cloud-build: 2.0.6 to 2.0.7 com.unity.multiplayer.tools: 2.2.6 to 2.2.7 |
| Unity 6000.3.5f2 Jan 27, 2026 |
Features: Editor: Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project. Version Control: Added a cset by cset diff panel in the branches view. Version Control: Added a properties panel for the selected changeset/shelveset. Version Control: Added branch name(s) to the branch deletion dialog. Version Control: Added empty state in the history view. Version Control: Added specific empty states for Pending/Incoming Changes with filters. Improvements: Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail. Changes: Editor: Changed previous fix to only happen in Editor outside of Play Mode. Version Control: Displayed progress indicator overlaying the view. Version Control: Implemented a "clever" truncation of paths. Version Control: Moved incoming and shelves notifications to the top bar. Version Control: Redesigned all the views and dialogs. Version Control: Redesigned the main panel to include a top breadcrumb. Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5. Version Control: Show real indeterminate progress bar. Version Control: Updated deleted and moved overlay icons. Fixes: 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899) Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037) Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472) DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the unde |
| Unity 6000.3.5f1 Jan 22, 2026 |
Fixes: 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899) Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks. (UUM-128821) DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions. (UUM-131538) Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732) Editor: Editor: Added the ability to opt out of the "Unsaved Changes" popup in the main toolbar. Editor: Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup. (UUM-131184) Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger. (UUM-127533) Editor: Fixed crash when using invalid font with ATG. (UUM-131205) Editor: Fixed ellipsis missing or misplaced in ATG. (UUM-128667) Editor: Fixed Frame Debugger disconnecting when Render Graph Viewer is closed. (UUM-128921) Editor: Fixed item not placing at edge of main toolbar during edit mode. (UUM-114440) Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols. (UUM-122222) Editor: Fixed overlay resizing sometimes not being available after resizing the window. Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage. (UUM-128744) Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. (UUM-128282) Editor: Fixed unrooted memory labels for ATG. (UUM-126940) Editor: Fixed unrooted memory labels for TextCore. (UUM-126941) Editor: Fixed word selection with punctuation on ATG. (UUM-131444) Editor: Multiple small overlay dynamic panel fixes. Editor: QOL Improvement: Reset the text field when adding a new element. (UUM-103526) Editor: Reverted changes that caused unsaved scene changes to be lost during builds. (UUM-128985) Editor: Reverted the EventModifier |
| Unity 6000.3.4f1 Jan 18, 2026 |
Features: Version Control: Added a cset by cset diff panel in the branches view. Version Control: Added a properties panel for the selected changeset/shelveset. Version Control: Added branch name(s) to the branch deletion dialog. Version Control: Added empty state in the history view. Version Control: Added specific empty states for Pending/Incoming Changes with filters. VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings. Improvements: Documentation: Improved scripting documentation related to GraphicsStateCollection APIs. Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail. Changes: Editor: Changed previous fix to only happen in Editor outside of Play Mode. Version Control: Displayed progress indicator overlaying the view. Version Control: Implemented a "clever" truncation of paths. Version Control: Moved incoming and shelves notifications to the top bar. Version Control: Redesigned all the views and dialogs. Version Control: Redesigned the main panel to include a top breadcrumb. Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5. Version Control: Show real indeterminate progress bar. Version Control: Updated deleted and moved overlay icons. Fixes: 2D: Fixed missing Sort At Root option for Sorting Group component. (UUM-130317) Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037) Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472) DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. (UUM-129239) Editor: Added image to Documentation about Accelerator and change word in projectSettings. (UUM-128105) Editor: Added Style tag support to ATG. (UUM-129181) Editor: Ensure no indexing on startup for |
| Unity 6000.3.3f1 Jan 15, 2026 |
Features: Version Control: Added a cset by cset diff panel in the branches view. Version Control: Added a properties panel for the selected changeset/shelveset. Version Control: Added branch name(s) to the branch deletion dialog. Version Control: Added empty state in the history view. Version Control: Added specific empty states for Pending/Incoming Changes with filters. VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings. Improvements: Documentation: Improved scripting documentation related to GraphicsStateCollection APIs. Changes: Editor: Changed previous fix to only happen in Editor outside of Play Mode. Version Control: Displayed progress indicator overlaying the view. Version Control: Implemented a "clever" truncation of paths. Version Control: Moved incoming and shelves notifications to the top bar. Version Control: Redesigned all the views and dialogs. Version Control: Redesigned the main panel to include a top breadcrumb. Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5. Version Control: Show real indeterminate progress bar. Version Control: Updated deleted and moved overlay icons. Fixes: 2D: Fixed missing Sort At Root option for Sorting Group component. (UUM-130317) Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037) Asset Bundles: Fixed cache-related crash on iOS when loading assets. (UUM-120877) Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472) DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. (UUM-129239) Editor: Added Style tag support to ATG. (UUM-129181) Editor: Ensure no indexing on startup for Secondary processes. (UUM-130721) First seen in 6000.5.0a5. Editor: Ensure supports for exclude is correctly propagated for search windo |
| Unity 6000.3.2f1 Dec 18, 2025 |
Improvements: Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808) Changes: Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389) UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614) Fixes: Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674) DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868) DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065) Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653) Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042) Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352) Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475) Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682) Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756) Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441) Editor: Fixed new line encoding in the UIBuilder. (UUM-126294) Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101) Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037) Editor: Remove of an unused scale variable. (UUM-128761) Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537) Pr |
| Unity 6000.3.0f1 Dec 10, 2025 |
Improvements: AI: Improved performance of sampling the nearest position on the navmesh. (UUM-117415) Documentation: Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages (always "ID3D12Resource*"). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change. (UUM-119638) Editor: Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector. (UUM-97524) Editor: Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar. (UUM-127566) Changes: Multiplayer: Removing references to Multiplayer Widgets from documentation after deprecation of package. Fixes: 2D: Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette. (UUM-125625) 2D: Fixed LIght2D toggle UI. (UUM-104008) 2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode. (UUM-125376) Android: Fixed crash that could happen during configuration changes on Android. (UUM-78535) Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote. (UUM-120998) DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892) DX12: Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error. (UUM-128283) Editor: Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were load |
| Unity 6000.2.14f1 Nov 27, 2025 |
Fixes: Animation: Fixed animator state showing a parameter that no long exists. (UUM-125283) Animation: Fixed crash when deleting playable output with null graph. (UUM-122215) Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero. (UUM-123305) Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder. (UUM-126423) Audio: Fixed bad link when using inspector reference for AudioSnapshot. (UUM-120312) Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor. (UUM-123124) Editor: Fixed alignment in Stack Trace section in PlayerSettings. (UUM-126705) Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped. (UUM-90714) Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab. (UUM-125788) Editor: Fixed CoreBusinessMetrics events block in certain cases. (UUM-122051) Editor: Fixed Edit > Delete option for gradient editor keys. (UUM-122403) Editor: Fixed null reference exception in the layer inspector when removing items. (UUM-119530) Editor: Object pickability fix with GRD. (UUM-120294) Editor: Prevent null asset to be passed to OnWillSaveAssets. (UUM-122775) Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer. (UU |
| Unity 6000.2.13f1 Nov 21, 2025 |
Fixes: 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. (UUM-119285) 2D: Fixed Sprite Skinning for Sprite Subtargets. (UUM-122631) Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state. (UUM-116934) Android: Fixed build failure issue when building application while RenderDoc is running. (UUM-113131) Android: Fixed for the visible icon artefact during the splash screen on Android XR. (UUM-126180) Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode. (UUM-120615) Animation: Fixed crash caused by avatar having some invalid human bones. (UUM-121651) Animation: Fixed focus on clip selection dropdown preventing use of play shortcut. (UUM-125483) Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead. (UUM-112000) Editor: Editor layouts on Windows can now restore windows closer to the screen edge. (UUM-120271) Editor: Fixed a crashing issue when dismissing the progress bar dialog. (UUM-122055) Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset. (UUM-122778) Editor: Fixed editor crash when loading single byte asset meta files. (UUM-125809) Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed. (UUM-109016) GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant. (UUM-121679) GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently. (UUM-110221) GI: Subscenes now open before the APV bak |